WFRP4e-FoundryVTT
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The premiere system for running grim and perilous games of Warhammer Fantasy Role-play in the Foundry VTT environment.
Scripts can no longer use the bypass option to skip the dialog on a skill test. Formerly there was an option "bypass" that would proceed to roll the test with...
Vehicles in Sea of Claws should have new System Properties. - Manoeuvre — shortened "Man", this is represented as a Success Levels Modifier, for example `–2 SL`, `+1 SL` etc....
As it is now, promptLocation works very well in english but not in other languages. - Title and hint aren't localized. - Button labels aren't shown correctly. In some languages...
Topic: https://github.com/moo-man/WFRP4e-FoundryVTT/issues/688
The "Slayer" Talent does work in a sense that it uses defender's TB instead of attacker's SB, but it doesn't multiply the damage when the attacker crits**From**: littlebravecatfoundry: 11.315wfrp4e: 7.1.3wfrp4e-core:...
Almost identical system to #1962, but instead adjusting Morale, Manann's Mood is rolled and result becomes modifier for RollTable roll. Refer to Sea of Claws, page 130 for details
## Intro We have briefly discussed it, but I already forgot what good name for such system would be. I remember we were thinking about things like "Abilities", "Knowledge", "Expertise",...
Low priority. Namegen could use a change to allow setting up separate function to generate name not only for species, but also subspecies. If given subspecies does not have dedicated...
Current system of "Single Test has Single Role and Single Actor" no longer will suffice in Sea of Claws. In Sea of Claws, a specific Crew Test, for example **Navigation...
Since Sea of Claws allows players to "replace" `Riverfolk` with `Seafarers`, there should be a system when rolling for random career to chose which table to roll for. We discussed...