WFRP4e-FoundryVTT
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The premiere system for running grim and perilous games of Warhammer Fantasy Role-play in the Foundry VTT environment.
When attacking Ships (and probably other Vehicles) in Melee, the `effective TB` is determined by difference between Attacker's Size and Vehicle's Size. Basically table on page 116 of Sea of...
Sea of Claws expands Vehicles, so they can not only have Upgrades (vehicle modifications), but also Traits. Distinction is that traits are decided upon Ship's creation, while Upgrades, like all...
As described on page 115 of Sea of Claws, a single _Ablaze_ Condition when affecting Ship, affects **only one Location**, so it means that several Locations can have their own,...
As ships have Morale property ( #1961 ), there should be also system in place on Vehicle Sheet to manage Morale. The idea is Morale Modifiers — list (similar to...
Strikes with Ghal Maraz to an opponent's head guarantees a Critical with text "undefined (+40)" regardless if the test was actually a Critical. Additionally the +40 Modifier is not applied...
Add a link pointing to the [documentation](https://moo-man.github.io/WFRP4e-FoundryVTT/pages/home.html) in the General Information section and possibly other useful links. Here is how the D&D General Information section looks like: 
Maybe you can create Range data field (like rating) for traits, and then support automatic calculate range bands for traits attack. Because now, e.g. trait "Ranged+7 (25)" do not care...
**Describe the bug** Scenes don't have thumbnails because of wrong image URLs: http://127.0.0.1:30000/worlds/core-v2/assets/scenes/Bk3yufokGdVtsQag-thumb.webp http://127.0.0.1:30000/worlds/core-v2/assets/scenes/R4WcWZTHP25YCoW5-thumb.webp http://127.0.0.1:30000/worlds/wfrp/assets/scenes/vGrxlojYtdObKLF6-thumb.webp http://127.0.0.1:30000/worlds/rnhdv2/assets/scenes/RQQBIZT9OyHMFL27-thumb.webp http://127.0.0.1:30000/worlds/rnhdv2/assets/scenes/z7HyTQCvTmIXcy3V-thumb.webp http://127.0.0.1:30000/worlds/rnhdv2/assets/scenes/g07sPqjuua3lSWLk-thumb.webp http://127.0.0.1:30000/worlds/rnhdv2/assets/scenes/Jtn8esCP1Z6vYmcT-thumb.webp http://127.0.0.1:30000/worlds/rnhdv2/assets/scenes/IyP6nRhsQT7tBhVs-thumb.webp http://127.0.0.1:30000/worlds/rnhdv2/assets/scenes/v4GeyV3QckfV0cdh-thumb.webp http://127.0.0.1:30000/worlds/starter-v2/assets/scenes/qInNaOV1JVu4SyQU-thumb.webp http://127.0.0.1:30000/worlds/starter-v2/assets/scenes/LyOavLLMR3Y5Hq09-thumb.webp http://127.0.0.1:30000/worlds/starter-v2/assets/scenes/dffFQGeXYq79AE8p-thumb.webp my world is named 'test' so...
Custom Qualities/Flaws do not work with Ammunition item type. Always show undefined description in Combat tab. Video: [link](https://youtu.be/CKvabq3_1fA) With sword, bow working well, but when I use then arrows flaw...
Core page 341 says you get a bonus of +10 to hit larger. That's HIT, not attack or shoot, so it applies when doing both, and that's on top of...