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UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!

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Ref #200 How to add any effect to a custom shader

enhancement

Had to go into the source code to see what the namespace was. Might as well include in the example how to include the namespace with `using`.

NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one. **Is your feature request related to a problem? Please describe.** I pushed those UI-EFFECT...

enhancement

from #155 >I think it is possible. :) However, shaders and components need to be modifiered. First of all, I will develop it in another repository.

enhancement

Hi, I have a little problem when I activate the UIEffect script on a gameobject with an Image component. when I activate the script, the sprite is moved. ![UiEffect](https://user-images.githubusercontent.com/51156718/99398227-6d84b400-28e4-11eb-8e9e-3e08bf89438c.gif) This...

bug

I've been attempting to resolve issues between a UI line renderer and UIEffect's blur functionality for a while, but I can't seem to grasp enough of the vector math to...

enhancement

Hi, How would I animate an effectFactor on a UI effect? I tried the script example on the main page, but it returns null for UIEffect.

question

NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one. **Describe the bug** Dissolve effect not working in builds from Unity 2019.4.13f1, I'm using...

bug

When adding an effect to an object without an Image you get this popup that may be very unclear to a designer. ![image](https://user-images.githubusercontent.com/8183632/96587035-18a04e80-12e2-11eb-9803-65fcfc399bdd.png) Woudn't something like this be more appropiate?...

question

If you adding **UIEffect** script for **UI Image** and set **Image Type** to **Tiled** (Sprite must have **Repeat** Wrap Mode), then set **Pixels Per Unit Multiplier** to some large number,...

bug