Manuel Lauss

Results 82 comments of Manuel Lauss

This is probably related to this: ``` [Error : HUD] Cannot load font 'SuperWep2.fnt' ``` This notice has been there since the introduction of enhanced.gob support. easy enough fix for...

What about all the other options, do they stick? (apart from the resolution issue you reported) Is "settings.ini" of the flatpak build writable? Obviously I only checked my "normal" build,...

I can't reproduce at least on x86 with my own build. Vsync works as it should (fps counter), setting is preserved over multiple invocations and restarts.

It can happen: See TFE_RenderBackend::getVSyncEnabled() ``` return SDL_GL_GetSwapInterval() > 0; ``` and TFE_System::update() line 139: ``` s_synced = TFE_RenderBackend::getVsyncEnabled(); ``` So if SDL for some reason has reset the swap...

Looking the the SDL source, this can fail if the underlying windowing system (X11 or EGL) does not support any of [EXT,MESA,SGI]_swap_control extensions (or the extension cannot set the desired...

> @mlauss2 Could you please provide a branch in your repo to ease building and testing. Thank you. https://github.com/mlauss2/TheForceEngine/tree/vsynctest

Can you please post the contents of the_force_engine.log or complete console output?

> it could be a device driver bug that only exists on the V3D and aarch64 combo. That is my line of thinking at the moment. Please post the log...

I just tried this on Linux and I cannot reproduce a crash here. It works straight from the main menu and from a paused game. Clicked it 50 times in...

So opl3.c::1138 is: accm = *out[0] + *out[1] + *out[2] + *out[3]; which does not immediately look suspicious. @MIvanchev : If you have gdb already open, can you please print...