[Bug] Weapon Supercharge ammo font swaps from HD to Low Res
Version: 1.10
Game: Dark Forces
Issue: With the HD Hud Enhancement on from the Remaster, grabbing a Supercharge switches the ammo counter font to the low res version. This doesn't happen on the Remaster.
@DatMaxNub TFE probably can't find the HD font asset. Did you verify this works in the Remaster?
@luciusDXL just type LARANDY and the ammo font changes to the original blocky one.
@DatMaxNub TFE probably can't find the HD font asset. Did you verify this works in the Remaster?
Yes I verified that works correctly in the Remaster. The HD font shows up fine when not supercharged
Ok, good to know, thanks.
This is probably related to this:
[Error : HUD] Cannot load font 'SuperWep2.fnt'
This notice has been there since the introduction of enhanced.gob support.
easy enough fix for this bug:
index ab2b4bfa..91228cad 100644
--- a/TheForceEngine/TFE_DarkForces/hud.cpp
+++ b/TheForceEngine/TFE_DarkForces/hud.cpp
@@ -98,7 +98,7 @@ namespace TFE_DarkForces
"ArmNum.fnt",
"HelNum.fnt",
"AmoNum2.fnt",
- "SuperWep2.fnt",
+ "SuperWp2.fnt",
"ArmNum2.fnt",
"HelNum2.fnt",
};
This is probably related to this:
[Error : HUD] Cannot load font 'SuperWep2.fnt'This notice has been there since the introduction of enhanced.gob support.
easy enough fix for this bug:
index ab2b4bfa..91228cad 100644 --- a/TheForceEngine/TFE_DarkForces/hud.cpp +++ b/TheForceEngine/TFE_DarkForces/hud.cpp @@ -98,7 +98,7 @@ namespace TFE_DarkForces "ArmNum.fnt", "HelNum.fnt", "AmoNum2.fnt", - "SuperWep2.fnt", + "SuperWp2.fnt", "ArmNum2.fnt", "HelNum2.fnt", };
Really, just a typo on my part huh... :( - Oh I see how it happened, other assets just added the '2' afterward but SuperWep was already 8 characters. I can see why I made that mistake then.
Ok - I added a fix in for the next release, thanks for spotting it @mlauss2. @DatMaxNub this will be fixed in the next release, I will close this bug once the release happens.
Hi
@luciusDXL @DatMaxNub
This can Temp. Fixed. Just Unpack the SUPERWP2.FNT from the Enhanced.Gob and rename SUPERWP2.FNT to SuperWep2.fnt, and paste the File in the Dark Forces Folder, dosn't work as Gob/Zipped Mod, the Filename is too long for the Gob Format!
LuciusDXL did make a small Mistake, TFE Search the SuperWep2.fnt instead of SUPERWP2.FNT. But i saw in the Code the SuperWp2.fnt is added now!
Btw. +2K Res. Users dosn't realy see the Diff.
Cheers!