Manuel Lauss
Manuel Lauss
> Avoid environment variable, argument or presence of a portable.txt file is the way to go Thinking about it again, yes, it's a stupid idea. But making it default via...
> Thanks. Also here i am curious why all working good under Windows 10 at same GPU but video driver is bit newer 342.01 but Linux driver 340.108? You could...
Please paste the output of "glxinfo" somehwere. A 9800gtx should have GL3.3 support, and I remember nvidias drivers supporting GL very well. There must be something else broken, or an...
@12sunflowers: care to try this branch? I've added a few debug statements. https://github.com/mlauss2/TheForceEngine/tree/test1 run cmake with the following compiler flags to get at least some symbols: ` CXXFLAGS="-O2 -ggdb3" CFLAGS="-O2...
you have apparently no OpenGL support at all (either missing in libSDL2 or on your system). Can you paste the "glxinfo" or "eglinfo" output somewhere please?
I have a hunch, could you please test my "test2" branch? https://github.com/mlauss2/TheForceEngine/tree/test2 EDIT or do this change manually in the top-level CMakeLists.txt file: ```diff --git a/CMakeLists.txt b/CMakeLists.txt index 00046ba5..c6050ea9 100644...
Great! The 340.xx nvidia driver series is the last that does not support glvnd (which is a method to have multiple libGL.so files on your system if you have e.g....
Hello @12sunflowers, could you please test lucius' latest tree whether it works for you? Some other changes have gone it, notably one which removed the whole OpenGL stuff from CMakeLists...
fixed by #419 Thanks for testing!
@JakeSmarter: If you apply this patch, does it make more progress? Which GPU do you have on our ARM64? ```diff --git a/TheForceEngine/TFE_RenderBackend/Win32OpenGL/textureGpu.cpp b/TheForceEngine/TFE_RenderBackend/Win32OpenGL/textureGpu.cpp index 8722179d..c4022ea2 100644 --- a/TheForceEngine/TFE_RenderBackend/Win32OpenGL/textureGpu.cpp +++ b/TheForceEngine/TFE_RenderBackend/Win32OpenGL/textureGpu.cpp...