Michał Kopeć

Results 269 comments of Michał Kopeć

Ah, I don't have access to these models' schematics so I didn't realize they didn't have `SLP_S0#` connected to the EC. Does it make sense to implement a function like...

Seems to work on NovaCustom NV4x laptop (TGL-U "Premium" chipset, ME version `15.0.30.1776`), the HECI device is disabled, coreboot can't find it. S0ix suspend is broken, as expected on TGL-U...

Hmm, yes, I'm playing with an Xbox Series X/S controller via the official dongle, but the same issue appears when I use a mouse polling at 1000Hz.

VRR works well in Sway for me with the same games. Did some more testing, started removing options from my gamescope command until the problem disappeared. It looks like `--hdr-enabled`...

Issue appears to be fixed as of commit d434d86c0d8a569af518c6bdd9ff2616f5a784c9 , Linux 6.6.7-arch1-1, Mesa 23.3.1. Thanks!

Indeed the issue seems to still be there as of the latest revision and kernel 6.7.0. I only tested Doom Eternal when I reported that the issue is fixed, but...

I've reverted to stable gamescope release v3.13.19 temporarily, where HDR + VRR can be enabled and is functional. I guessed that when HDR is enabled, some compositing / tonemapping is...

@Lawstorant I guess so, Steam Deck kernel has some color management patches that aren't upstream yet. I'll try building linux-neptune-6.5 and see if it makes a difference, I'm hoping the...

Yeah, with linux-neptune-65 from SteamOS, gamescope can now make use of hw planes for HDR, and VRR works correctly again. I guess I'll just keep using the SteamOS kernel until...

AIUI that issue was caused by coil whine, I once tried enabling Acoustic Noise Optimization to mitigate this, but I didn't know what the correct setting should be there, so...