Results 167 comments of Mark Kellogg
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Other than that, I don't see anything wrong, it should work. For what it's worth I was able to take your above code and get it working by putting it...

Unfortunately the way it works right now is that the viewer won't start rendering anything until a splat scene has been loaded (that might change in a future update). Are...

Any updates with this issue? Are you still having trouble with the drop-in renderer?

I'm going to close this one for now, let me know if you're still having trouble using the drop-in viewer and I can re-open it.

Do any of the three.js official AR examples work for you? https://threejs.org/examples/webxr_ar_lighting.html https://threejs.org/examples/webxr_ar_cones.html https://threejs.org/examples/webxr_ar_hittest.html

Based on your findings my guess is that there is an issue with three.js' WebXR implementation. Hopefully I can dedicate some time to investigate in the near future.

Sorry for the extended delay on this one, I made some VR/AR updates in a previous release, have these issues cleared up?

Going to close this one for now, please let me know if this issue creeps up again.

At some point in the future, I would definitely like to add editing capabilities. It's really just a matter of finding the time :)

Closing this one for now -- Since SuperSplat has evolved into such a capable editor for splats, I think I'm going to set aside any plans for creating an editor...