Mark Kellogg
Mark Kellogg
If you're still interested, I recently added a function: `SplatMesh.setSplatScale()` to set the universal scaling factor for the splats. If you set the scale to be small, you should see...
I'm going to close this for now, but eventually I'm going to (hopefully) add a dynamic level-of-detail system. Really I'm just waiting for the code for this project: https://repo-sam.inria.fr/fungraph/hierarchical-3d-gaussians/.
This certainly does look very cool! I currently have several features I plan on adding in the near future, so something like this would have to wait until after those...
I'm lumping in another issue into this one: https://github.com/mkkellogg/GaussianSplats3D/issues/115. I think 4D support is something I'd like to support long-term, possibly using an approach like this one: https://fudan-zvg.github.io/4d-gaussian-splatting/
I think that is a great idea; given all the different splat viewers that have been developed, I think this was pretty much inevitable. I think one of the first...
I second what several others have already mentioned about supporting "future" data. This space is indeed evolving fast and I think whatever strategy we ultimately land on should to be...
Supporting larger scenes and larger data files is definitely something that is on the roadmap. I'm still thinking about how exactly I want to do it, but in some form...
Unfortunately I don't have a specific timeline for this feature because I'm not sure how much work will be involved and I'm not even sure what the best approach is...
That update is impressive, but the entire splat dataset still has to be in memory in order to be rendered, which is a significant limiting factor. The trick they employ...
Do you see any errors in the console? My guess is that you're getting an error telling you that you can't add a splat scene while another load is already...