Results 172 comments of Mark Kellogg
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So it turns out I didn't actually update the `abort()` method correctly and it's still not actually passing a `reason` parameter to the abort handler. I'll let you know when...

I have WIP branch where I am trying to address this issue (and a few others) here: https://github.com/mkkellogg/GaussianSplats3D/tree/cleanup-abort-behavior. I decided that the proper pattern for handling aborts & disposals during...

Just circling back to this one -- The most recent release (v0.4.4) should have the fixes I mentioned above. I'll close this for now, but please let me know if...

Interesting, are you using the snippet I posted above (`SplatsView`) as your react component or is it your own component?

I haven't tried loading an MCMC scene, so I'm not surprised it doesn't work correctly :) Can you post the `.ply` file so I can debug?

So the problem with this scene is that it has huge dimensions with a huge amount of empty space. If you try loading it in SuperSplat you can see what...

Right now, in theory, you should be able to load MCMC Gaussian splatting scenes since the file structures are the same as vanilla Gaussian splatting. The issue is the scene...

@dekahobby Did you make any progress with this one?

I've made some updates in the [memory-optimizations](https://github.com/mkkellogg/GaussianSplats3D/tree/memory-optimizations) branch that might help with this issue. First you should set the `Viewer` parameter `integerBasedSort` to `false`. Next, set the new `Viewer` parameter...

Update: the parameter has been renamed to `splatSortDistanceMapPrecision` and now represents the precision of the range. For a range of 1048576 (20-bit), use a value of 20 for `splatSortDistanceMapPrecision`.