Mark Kellogg
Mark Kellogg
I think this sort of capability would be great to have, it would make adding custom effects much easier and it could make it easier to solve issues like [this...
> cp: ./node_modules/three/build/three.module.js: No such file or directory For some reason, it cannot find the `three.js` package installation, are you running `npm install` as your first step?
Sorry for the late response -- I would love to add progressive loading to `addSplatScenes()`, but it actually would require very significant changes to much of the rendering pipeline as...
You could sequentially load multiple scenes, but whenever when you load a new scene, it does a complete rebuild of the splat mesh and splat tree, so there is a...
Unfortunately this is not an easy thing to increase, as it is largely due to texture size limits in WebGL.
@vincentfretin I went ahead and just added your [fix suggestions](https://github.com/mkkellogg/GaussianSplats3D/pull/452) to the `dev` branch along with some other changes I have pending there. I'll try to get it into `main`...
Sorry for the late response. I don't think I'm having the same issue, I can see the loading bar just fine on the demo pages (at least on v0.4.7): What...
@abrahamezzeddine I think I have a fix in the [dev](https://github.com/mkkellogg/GaussianSplats3D/tree/dev) branch, can you see if that works for you?
Is your normal three.js mesh transparent? If so, you'll need to tell three.js how to explicitly order them relative to the splats for rendering. since the mesh containing the splats...
Ah, that makes sense. It looks like this will require an update to multiple parts of the code. First I think a `Viewer` parameter will be needed to tell it...