Results 220 comments of Mark Kellogg

Sorry for the late response, you will have to access the instance of `SplatMesh` through the `Viewer` class. Something like: ``` const viewer = new GaussianSplats3D.Viewer(); viewer.splatMesh.updateDataTexture(...) // or viewer.splatMesh.updateBaseDataFromSplatBuffers(...)...

I'm going to close this for now, but please let me know if you have any more questions.

For (1), there's no built-in way to do what you're describing. Each instance of `Viewer` is completely isolated from any other instance and there's no way to share data between...

Closing for now, let me know if you need any assistance with implementation.

Sorry for the delayed response, this should be a pretty straightforward thing to add so I'll try to get it into a release soon.

I can definitely change the version test to: ``` if (iOSSemVer && iOSSemVer.major

Actually I think that block should be: ``` } else if (!useSharedMemory) { if (iOSSemVer && iOSSemVer.major

Just circling back to this one -- I've made some slight changes to the WASM module selection for iOS in the [memory-optimizations](https://github.com/mkkellogg/GaussianSplats3D/tree/memory-optimizations) branch. Would you be able to try that...

Going to close this for now, please let me know if you need more assistance with this one

Can you post the code you're using to load and run the viewer? I can try to debug from there.