Results 167 comments of Mark Kellogg
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Closing this in favor of https://github.com/mkkellogg/GaussianSplats3D/pull/383

Yep I see the same thing (looks like it's only happening for SPZ files?) I'll push out a fix soon.

I'm not quite sure what you mean, if you replicate the code in `demo/dynamic_scenes.html`, that should be all you need to get a dynamic scene working. It's important to set...

`sinceLastBuildOnly` should never be set directly, it's really only used for progressive loading. Can you share your code for adding the scenes?

So for adding scenes, you also need to implement a render pause. Try this update function: ``` function update() { requestAnimationFrame(update); if (!renderPause) { controls.update(); renderer.render(threeScene, camera); } count++; console.log("============",count);...

Yeah there's really no way to get around the picture stutter or rendering pause at the moment; the viewer was never designed to seamlessly add or remove scenes while maintaining...

Closing for now, let me know if there's anything else related to this I can help with.

That is definitely strange. For what it's worth, I can still load `.ply` files with version v0.4.2 quite quickly, not any slower than v0.4.1. Would you be willing to share...

Ah, that makes some sense. Although I don't why the in-memory compression is taking so long on your end when it seems pretty speedy on mine. It sounds like you've...

Maybe I should make the `plyInMemoryCompressionLevel` parameter `false` by default? I didn't realize it would cause such serious performance issues. As for the online demo page, those all load `.ksplat`...