Mark Kellogg
Mark Kellogg
Inevitably there will be resource limitations (e.g. memory) when running applications inside a browser and it looks like you're running into them :) I haven't done any explicit testing to...
Not sure if you're still having trouble with this one, but one solution might be to convert your `.ply` to a `.ksplat` with level 2 compression. That might help for...
Going to close for now, please let me know if you still need assistance with this one.
You're certainly welcome to ask them, but I think they will prefer to keep the current implementation for couple of reasons. The first is the simplicity of the implementation; mine...
Thanks for noticing this! I've pushed a change that should fix it.
Currently I don't have any way to export to `.splat` format in my viewer. What is your source format? You can always use the [antimatter15](https://github.com/antimatter15/splat) viewer or [SuperSplat](https://playcanvas.com/supersplat/editor/) to export...
I admit that I don't have a great reason for the way it is currently implemented other than it's simple and it works :) When I originally implemented it, I...
@JiamingSuen I am also using version 3.1.6, and I am using the command below to compile it: ``` em++ -std=c++11 sorter.cpp -Os -s WASM=1 -s SIDE_MODULE=2 -o sorter.wasm -s IMPORTED_MEMORY=1...
Ha, good catch! I will look into how I can make it work with a more current version, like 3.1.60.
If you press the `I` key, it will pop up a window will a lot of debug info, including those variables: You can change the "Camera look-at" by clicking on...