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Mitsuba 2: A Retargetable Forward and Inverse Renderer

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details: I see that the software(mitsuba) pictures are placed on the material, and then the material is placed on the shape, such as obj, ply, and then rendered.Is it necessary...

Hi there. i was trying to compile on popOS 20.10 with 5.8.0-7630-generic kernel and I had this issue when launching; cmake -Gninja .. from within build folder. [CMakeOutput.log](https://github.com/mitsuba-renderer/mitsuba2/files/5603775/CMakeOutput.log) Thank you...

# Summary Is it possible to differentiable render the participating media? I want to restore the original scene parameters of the participatory media by differentiable rendering ## Description I want...

## Summary I'm trying to use inverse rendering to optimize the intensity of a point light (PointLight.intensity.value). It runs for a few iterations and then randomly breaks with this error:...

## Summary I'm helping someone (@antipa) building/installing Mitsuba 2. When we run in the `gpu_autodiff_rgb` variant and load a scene file, we get `COMPILE ERROR: Debug level OPTIX_COMPILE_DEBUG_LEVEL_FULL requires optimization...

*Please add one of the following label to your issue's title, and delete this section:* - [🐛 bug report] ## Summary "Access violation reading location" when running render_torch() and passing...

## Summary `warp::square_to_von_mises_fisher` returns nan, when the sample is exactly [0.5, 0.5]. ## System configuration - Platform: openSUSE Tumbleweed (same issue on Ubuntu 20.04) - Compiler: GCC 10.2.1 - Python...

## Summary Question on differentiating the geometries with forward mode in python with mitsuba.set_variant('gpu_autodiff_rgb') . ## System configuration - Platform: Ubuntu 19.10 - Compiler: clang - Python version: 3.7.4 -...

## Summary I get the following error when only trying to inverse render the BumpMap texture: _RuntimeError: set_gradient(): no gradients are associated with this variable (a prior call to requires_gradient()...

## Summary No frame is attached with stokes in mitsuba2. problem 1: In every polarized material code, contains following statements: weight = mueller::rotate_mueller_basis(weight, -wi_hat, p_axis_in, mueller::stokes_basis(-wi_hat), wo_hat, p_axis_out, mueller::stokes_basis(wo_hat)); Why...