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Mitsuba 2: A Retargetable Forward and Inverse Renderer

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## Summary I'm trying to render my scene with the following command: `.\mitsuba.exe -m gpu_autodiff_spectral ..\Glass3.xml` but it doesn't work ## System configuration *For bug report, please enter information regarding...

I'd like to adopt Mitsuba2 for a research project, but only just started. I am generating meshes (vertices & faces) using a generative model and would like to avoid saving...

## Summary I have found a scene with a possible intersection issue. ![out_all](https://user-images.githubusercontent.com/59089956/111283258-38dcfb00-863f-11eb-993e-144b7ace0291.png) ## System configuration - Platform: Linux - Compiler: Clang 10 - Python version: 3.8 - Mitsuba 2...

## Summary I would like to implement rendering of an emissive medium (that is also possibly absorbing/scattering), but I'm not sure what the best place to start is. From what...

[🐛 bug report] ## Description Hi everyone, I'm trying to change the variant from main (notebook jupyter), using mitsuba from other module, but I don't know how to specify a...

## Summary Computing an inverse rendering on blended BSDFs weight parameter yields false results. ## System configuration - Platform: Ubuntu 20.04.2 LTS (GNU/Linux 5.4.0-65-generic x86_64) - Python version: Python 3.8.5...

Hi, I am planing input my own material measuremets to Mitsuba using the ``measured`` BSDF plug-in. For this I have fitted my data according to the method described in http://rgl.epfl.ch/publications/Dupuy2018Adaptive....

## Summary I compiled successfully `gpu_spectral`. Upon running, I got this issue. CPU rendering works fine. ## System configuration *For bug report, please enter information regarding your system configuration

## Summary Differentiating one of the RGB channels (after calling `render_torch`) wrt the vertex buffer gives reasonable gradients that I can actually accomplish downstream tasks with (e.g., optimizing shape wrt...

The following example is from mitsuba2 official document: ``` ``` and this just used one map. My task is to use four textures choosed from the following png list to...