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Mitsuba 2: A Retargetable Forward and Inverse Renderer

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Hi, Thanks for the nice work guys, it is really impressing to see Mitsuba in action though I am still trying learn more about it. Thus, I would be interested...

## Summary I was wondering if there was a way to add a differentiable `Vector3f` in `put_parameter`. When I add it to the list of parameters, it appears that it...

## Summary It'd be great to have an additional, I'm assuming fairly simple AOV, that is the mask of the object(s) in the scene. ## Description Currently, to obtain a...

## Summary If I update the vertex_positions_buf with a numpy array then when I call params.update() I get a segmentation fault. ## System configuration - Platform: Ubuntu 20.04/ Cuda 10.1...

Adding support for a monochromatic texture based on one of the image channels (e.g. r, g, b, a, x, y, z etc.) would be nice. Lots of my material textures...

✨ new feature

I created 3 planes at heights 2.5(top plane), 2.75(bottom plane) and 3(middle plane) from the pinhole in blender and used the depth_integrator example in the repository. The depth integrator seems...

Hi, I want to run Mitsuba2 on a cluster and to do so I have to build it inside a Singularity container. If I just follow the build instructions verbatim,...

:hammer: compilation issue

## Summary `backward()` cannot be called more than once on any tensor dependent on the output tensor of `render_torch()`. ## System configuration - Platform: Windows 10 / Ubuntu 20.04 (Mac...

🐛 bug

## Summary The D65 spectrum plugin test [`test_d65.py`] fails. ## System configuration - Platform: macOS 10.15.5 - Compiler: Apple clang version 11.0.3 (clang-1103.0.32.59) - Python version: Python 3.7.7 :: Anaconda...

🐛 bug

Hello, In case you'd like to keep track on how Mitsuba is used online. This isn't an issue but rather the opposite. Wanted to thank you for making such interesting...