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Mitsuba 2: A Retargetable Forward and Inverse Renderer

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## Summary Mitsuba compiles (but not all projects), but when I try to run it from Visual Studio the window appears saying `The code execution cannot proceed because tbb.dll was...

## Summary The gpu_spectral variant's output seems to lack the medium scattering effects that the same scene rendered with the scalar_spectral variant has. ## System configuration - Platform: CentOS 7...

## Summary Runtime error of mitsuba2 while using gpu variant. **building scene in optix** does not work /fails with blank log message. ## System configuration - Platform: windows 10 -...

## Summary Hi, I have read the Mitsuba 2 paper and aim to develop something similar to the examples in the paper, more specifically the last two examples. Would you...

## Summary I am trying to figure out how to sandwich the rendering process in a neural network, and have a question about how this works. ## System configuration -...

## Summary After building successfully, Mitsuba2 (`gpu_spectral`) hangs midway through loading plugins. The last plugin loaded as per the output is `plugins/gaussian.so`. No errors are output and the script does...

## Summary What is the status for subsurface-scattering models in Mitsuba2? ## Description Subsurface scattering models are used to render (relatively) realistic human skin, which is important in many computer...

## Summary How to split differentiable render results of an "aov" integrator? ## Description I have a scene with an aov integrator defined as follows: ``` ``` then I render...

*Please add one of the following label to your issue's title, and delete this section:* - [🐛 bug report] - [🔨 compilation issue] - [✨ feature request] - [❔ other...

## Summary Rendering costed much longer time if mitsuba met new frame of consecutive frames. ## System configuration - Platform: Ubuntu16.04 - Compiler: CMake - Python version: 3.7.9 - Mitsuba...