Autumn

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What you are saying here isn't true. SteamVR uses realtime async compute, not graphics queues for async reprojection when available.

Like the other titles, we no longer use this obscure font but use Noto Sans installed on the system now.

Is it better with higher integration steps via the convar?

Not really fixable on our side without breaking apps. Best there is is d3d9 dialog mode or the already disable full screen exclusive in d3d11.

Yeah, I will try this out tomorrow. If this ends up being the problem, we can blacklist Xwayland from seeing the drm lease manager for now using a wl_display global_filter

That's interesting that it fixes it for you. I didn't try it out yet. I have been doing some xserver related work recently (like the Xwayland surface association stuff), so...

@columna1 Would you be able to test with https://github.com/labwc/labwc/pull/702 ?

\ eglGetMscRate fails as `__glxGetMscRate` in Mesa calls `XF86VidModeGetModeLine`, which fails for some reason whenever there is a leaseable fake Xwayland display. I am now investigating some spooky x11/xext code...

The request on the Xserver side fails in `ProcVidModeGetModeLine` -> ```c if (!pVidMode->GetCurrentModeline(pScreen, &mode, &dotClock)) return BadValue; ```

Kind of weird that we are hitting this at all for what should be non-desktop displays...