mirh

Results 1433 comments of mirh

*O-k*. Still, a crash nonetheless isn't good in my playbook (even more I have this feeling it might somehow relate to the other one I'm having with dgvoodoo)

1.24.3 solved the fmtlib problem (and it just took a day for upstream to fix), and 1.24.2 also had improvements for WASAPI latency. I think it should actually be trivial...

I think #11906 and #11915 are actually closer to your ballgame. Though I suppose #7196 really did set up a pretty simplified version of the older driver (I see no...

The [most problematic](https://www.youtube.com/watch?v=lzGL22M7P_I) settings seem actually the ones above the sliders. The integrated Vega 7 may be comparable to 2009 high-end gpus (but with a slower memory) but it's not...

A laptop 1650 **is** almost thrice the power of your igp (coincidentally 60 is that proportion to 20). If installing dxvk makes you altogether slow***er***, that does seem something worth...

Ok actually, be it as it may that perhaps your system may not be as performant as expected (single-channel ram, overheating, or whatever), the fact that dxvk may be slower...

The issue is "dxvk is slower than dx9, and not even by a little". Not "the game is slow in general". Btw did you try `d3d9.cachedDynamicBuffers = True`? Besides helping...

#134 should have improved something, even though https://github.com/kcat/dsoal/issues/139#issuecomment-3595154931 (for all the atrocious level of clarity) reports that it's still not up to the pre-rewrite standards.

I assume that either https://github.com/ValveSoftware/Proton/commit/4331a07c30fd45895bf532fcd9c7dced2c99fffc or https://github.com/ValveSoftware/wine/commit/8f59e1a1359b96c9d9171dc5af8d3870625c4582 should have fixed that now in experimental.

If you mean GFWL that should be possible to get working with https://github.com/InvoxiPlayGames/gfll-dll