mirh

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That patch went [nowhere](https://patchwork.kernel.org/project/linux-hwmon/patch/[email protected]/), you should get in contact with the author. And I haven't played around with DKMS, but it should be pretty easy to build on your own...

Could \*that\* be what EAX voice is actually all about? If that's against the specs, my educate guess would be that if you disabled EAX versions higher than 2 they...

If that's not always achieved (say a TDP [limit](https://old.reddit.com/r/overclocking/comments/16qxsg9/bypass_some_power_limit_on_celeron_laptop/), or normal overheating) there's a bunch of things that could be tried, but otherwise if we are treating a fixed multiplier...

This blocklist reason is perfectly normal and it's just the new name for the old `FEATURE_FAILURE_VAAPI_NO_LINUX_NVIDIA` that existed ever since firefox added hardware acceleration. I guess that back in 2022...

Then you should have no problems? The codec support table should give you the first five rows green. (I will admit that funnily enough checking this again made me realize...

I wouldn't say it can ever be too late - though it really is a big change worth way more discussion (and especially data points).

Can you check some of the old builds in #134 for better/different results?

https://www.youtube.com/watch?v=nsw-_X_BFj8&lc=UgySQd7OwnuXrxP2rJl4AaABAg.8u-THoMFpmp8u-XGhStks_&pp=0gcJCSMANpG00pGi Allegedly EAX 3 was indeed broken? And it seems strange that you report "loud reverb" even in older versions, as those were supposedly broken with it stopping very quickly....

Uh? That's odd. Did you try to reboot your computer? And I assume you aren't running the game as administrator right?

I assume dsound3d also doesn't work? And could you try to put into every InprocServer32 an *absolute path* to dsoal dsound.dll rather than just the dll name?