mirh

Results 1433 comments of mirh

[*wlr-gamma-control-unstable*](https://wayland.app/protocols/wlr-gamma-control-unstable-v1) and *[wlr-output-management-unstable](https://wayland.app/protocols/wlr-output-management-unstable-v1)* exist, you know (even though they are only shipping in sway for the moment). EDIT: [oh](https://gitlab.gnome.org/GNOME/mutter/-/blob/main/data/dbus-interfaces/org.gnome.Mutter.DisplayConfig.xml) [god](https://wayland.app/protocols/kde-output-management-v2) Besides, an alternative approach like [gnome-gamma-tool](https://github.com/zb3/gnome-gamma-tool) could also be possible....

This makes sense.. but even though my local SK installation "had survived a previous run with DXVK and HDR", this time nothing of that was being used/loaded. So, the setting...

Are there? Well, you are the boss. Even though the point was more about it being turned *off* when `vulkan-1.dll` ***isn't*** loaded, so if any any spurious detection would just...

> if you still have D3D9=false and D3D9Ex=false from when the vulkanbridge option set them Vulkanbridge does not set anything AFAICT (and I cannot understand what K meant with "no...

> This is the same game after SK has detected the presence of DXVK and enabled the Vulkan Bridge Ok, I see now what kind of configuration we were talking...

Ok, I think I solved the mystery now, after accidentally ending up reading a part of the changelog file. It is `AsyncInit=false` (which I understand the vulkan bridge to "imply"...

Speaking of which my folks, it would be nice if all of these automatically selected (if not even greyed out) flash attention. `llama_new_context_with_model: V cache quantization requires flash_attn` is thrown...

> llama_new_context_with_model: failed to allocate compute buffers Was this the only notable preceding line? It's not really much useful (if the devs didn't just want to improve parsing/wrapping, but also...

I didn't mention touching any other setting. Flipex was disabled.

My point was just about fullscreen, I already know windowed mode works (at least without flipex). Btw thanks to your edit, I just realized that if I set OverrideRes to...