minggo

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Node.destory() will set node's active to false, which will set all components of the node to false too. And set active to false in contact call back will cause exceptions...

There is not a good way to fix the jitless issue. If possible, you can implement these codes in c++, and used in javascript.

As i know, WKWebview uses jscore which is jit enabled, as WKWebview is implemented by apple. Other apps can use jscore too, but it is jit disabled. cocos supported jscore...

If you want to use WKWebview, then you can just export the program as a web app which can run in WKWebView. But it turns to be a web game....

Please use english in future, thanks.

We try to fix it in 3.8.3.

> 3. Multiple joint components can cause rigid bodies to twitch - It seems sub was set as wheel incorrectly? - And the pulse have x and y directions

> 没说需要 TOUCH_END 穿透时要同时操作 TOUCH_START 和 TOUCH_END 两个事件。 没太明白这里指的是什么意思。能更详细说明一下吗?

https://github.com/cocos/cocos-docs/pull/2863