minggo
minggo
fixed in https://github.com/cocos/cocos-engine/pull/17780
@adrianmdumitru could you share us how you implement it on iOS and Android. I think they are similar to Windows and mac.
> check drawcall number (stays at 2) It is 3 in my case.
Yep, it is 9 for 4 buttons, but 3 for one button. So, what's the issue?
I just want to know how to reproduce it. You said ``` you can use any project and run scene: 1. add button to scene 2. switch label cache mode...
Ok, i can reproduce the issue now. I think it is because when i changed filter mode, i didn't save the change, then the preview result didn't take effect. Thanks...
It is caused by this PR: https://github.com/cocos/cocos-engine/pull/9780 to fix issue for pixel style games. But i have not idea how to fix it as the batch mechanism works for all...
适配没有区分 iPhone 和 iPad,我们先确认下。
引擎内部解决了。 @GengineJS 把 PR 关联一下。
你是如何热更新的?另外,`9f4e6LvroJNVaww91n0ct/y` 这是加密过的内容?