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@dhuang11 do you have a test case to reproduce it easily? And what's your environments: - devices to test on - NDK version - what API version did you build...

@dhuang11 did it also crash at `cocos2d::RenderState::StateBlock::setBlend()`?

Will you please use stand NDK toolchain to have a try?

@krishan711 how did you build for arm64-va8 since cocos2d-x doesn't provide corresponding 3rd party libs.

@shadowphiar thanks. cpp-tests is to use test engine features to find potential bugs. This PR is just want to share some codes?

@lcellentani Does it mean i can not use mouse on windows? but i don't have problem using mouse on windows to run `cpp-tests` and click the label items.

对于 dynamic 的,使用 triple buffer。static 是不能更新的。

纹理会有一帧内频繁更新的需求吗?

能共享到 https://github.com/cocos-creator/engine-native 吗?现在重点是这个仓库。它是 cocos creator 的原生层。

能大概说一下它的主要用途吗?