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Though it is not the same issue as this one, i found [vsync issue](https://github.com/glfw/glfw/issues/1337) in glfw issue system. So this one may be an issue of glfw too. Can update...

@Bilalmirza Thanks for the information of macOS. > For win32 I believe you have adaptive sync on. This is a windows feature that locks on different fps depending on performance....

About `doc/game-porting-guide`: - it is better to named `docs/openharmony/game-porting-guide` - please don't use chinese in folder name, such as `OpenHarmony系统架构.png`

Why the files in `tests/cpp-tests/proj.ohos/dependencies`, such as `hvigor-3.0.4-s.tgz`, needed?

could you please add a test case?

Because i don't know how to reproduce it. @drelaptop could you please take a look too?

@dumganhar could you please take a look.

Got it, i think it is better to add `override` for the function. And please fix the CI error.