Mikael Hermansson

Results 53 issues of Mikael Hermansson

Custom events defined in a blueprint are callable from other blueprints, but can't be called from TypeScript. I'm not sure if this is possible at all, but it feels like...

enhancement

If you want to import a file that isn't a "TBP file", or you can't/won't use the `import { TBP_Foo } from 'UE/TBP_Foo'` syntax, then you're currently forced to continously...

enhancement

If you start the editor and a script for whatever reason doesn't parse/compile then calls that are using functions from it can sometimes mysteriously get replaced with calls to similar...

enhancement

Tons of warnings like these ones show up when starting the editor: ``` LogClass: Warning: Failed to bind native function REINST_TBP_Something_C_5.someFunction LogClass: Warning: Failed to bind native function TRASHCLASS_TBP_Something_25.someFunction ```

bug

There's no proxy for these like there is for `Array`, so they're both read-only at the moment.

enhancement

`async` functions return promises, which there's currently no support for. It would be neat if exported `async` functions were somehow translated into latent nodes in Blueprint, like `Delay`.

enhancement

Currently there's no way to return multiple things back to Blueprint, which is usually done in by returning an object with an entry for each return value, like so: ```ts...

enhancement

It seems some changes were made to `PhysicsServer3D::MotionCollision` (#63650) and `PhysicsServer3D::MotionResult` (#64195) without updating the extension bindings defined in `register_server_types()`, causing a mismatch in struct layout between the engine and...

When using certain singletons like `OS::get_singleton()` from within a GDExtension it seems like `internal::gdn_interface->object_get_instance_binding` in the [generated `get_singleton()`](https://github.com/godotengine/godot-cpp/blob/f69f1bb58f84f3ee63b867a039da2bf475750489/binding_generator.py#L1301) ends up storing callbacks on the editor side to [`OS::___binding_callbacks`](https://github.com/godotengine/godot-cpp/blob/f69f1bb58f84f3ee63b867a039da2bf475750489/include/godot_cpp/classes/wrapped.hpp#L380-L384) which point...

bug
crash
confirmed
topic:gdextension

### Tested versions Reproducible in: 4.3.dev [780e1a504] ### System information Windows 11 (10.0.22631) ### Issue description I'm not sure of the correlation here, but it seems that if you in...

bug
topic:gdscript
crash