mieldepoche

Results 11 comments of mieldepoche

This addon is great! A bug I found: - nodes won't update if files are renamed/deleted

didn't test with beta 5, but still there in master

I think it would be better to document that using the enum style, as in each option has its own line for clarity: ![image](https://github.com/godotengine/godot/assets/71937306/30618e5f-a99e-4dcf-a45e-de12a1fa5fbf)

I just thought of it now, but I'd personally rename "Advance" to "Insert". It's what it does, as stated in the doc string. Also, this sentence should have a `.`...

I do have those problems too on ubuntu. (EDIT: removed a few things, since the issue seem to only happen after a few minutes of use (as mentioned above), which...

In 4.0 alpha 15, `@warning_ignore(shadowed_variable_base_class)` and `@warning_ignore(shadowed_variable)` do not hide the warnings when the shadowing variable is a for loop iterator. ```gdscript extends Node var foo func test(): # warning...

Wouldn't it be misleading to show the graphics in a different resolution than the one the asset will actually be drawn in? The thumnails are blurry because the svgs are...

> SVGs can be imported with many scales even if their base scale is 16x16 I thought the thumbnail respected the import scale, but testing it now shows it does...