Dimitris Panokostas

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Oh, thanks! I had tracked it down to be related to the cache it keeps, but I didn't check the options to see if anything there would help (doh).

This issue has been stale for quite a while now, so I'll close it since we have a workaround.

It's not impossible, but I need to focus on the higher priority stuff first :) We'll keep it in the wishlist.

Thanks @ransom1122 We'll definitely need some artwork, I'm thinking we can ship with a default at least (or a few!) and then optionally check for one that matches a "known...

@toddholaday The plan is to do this in Amiberry natively first. There is another plan for attempting a libretro core port, but as that's something I haven't done before, it's...

This can only be implemented properly with shaders, related to #425

@ransom1122 Those pic links have expired, is it possible to send me some samples again? I was planning on experimenting a bit with this, so I'll need something to play...

Thanks for offering to help! These can certainly come in handy, once we're ready. In order to use shaders, we need an OpenGL version of Amiberry first. I've been working...

this specific behavior is the same in v4.x as well. It seems that a reset is not enough to fully update the hardware config in some scenarios

@DJP75 This is hopefully fixed with the commit above - but please test and let me know if anything misbehaves! :)