Dimitris Panokostas

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@andiweli Games and JIT are usually not a good combination, though there may be some exceptions (those that don't use the custom chipset but really want CPU power). Jim Power...

Fixed with e0cd52cf2fecf7e6b55d0e76907dd4881f40efdf

@amyren1966 I assume you're referring to the Hollywood made games mentioned above? If so, let's move those in a separate issue please, as the original mentioned here was actually fixed...

I was referring to the RNOpdf tool which was originally reported having the problem. After the JIT fix mentioned above, I could test the tool and I didn't see the...

I tested the FPU version (and it worked), but I'll run another test on a different OS installation also, to check if it behaves differently.

Ah, perhaps that was it. I tested the 64-bit only, as the JIT fix was related to aarch64 only and I wanted to see what other JIT-related issues it may...

I can confirm this is happening under 32-bit JIT at least. Interesting fact: RNOpdf requires the `codesets.library` which needed to be downloaded from Aminet. I wonder if the error comes...

Tested it again on 64-bit JIT also: - On WB3.9, it works fine - On 3.1.4, it shows a software failure message (not the stack overflow error that we get...

Under 3.1.4, it also throws a software failure for me even without JIT, so this part is not related to JIT.

Reported to TomB: https://github.com/PandTomB/uae4arm/issues/11