Dimitris Panokostas

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Hi @J4gQBqqR It's possible to do that from the plugin's side, but it would need some work. How do you imagine this working? 1. Multiple config "profiles", each one with...

@J4gQBqqR I've started working on this, it will be implemented as part of the upcoming v3.x release

@J4gQBqqR Can you please test with this pre-release version, and see if everything seems OK for you? [mb_Subsonic_v3.0_RC.zip](https://github.com/BlitterStudio/MB_SubSonic/files/9946148/mb_Subsonic_v3.0_RC.zip) A few notes: - The settings file format has changed, as we...

Have you tried selecting the Subsonic root level entry, and pressing F5 to refresh?

@J4gQBqqR I can recreate the issue with changing profiles, seems like I missed something. Thanks for testing!

@J4gQBqqR Could you please test with the updated version below? This one seems to be working properly for me :) [mb_Subsonic_v3.0_RC2.zip](https://github.com/BlitterStudio/MB_SubSonic/files/9953999/mb_Subsonic_v3.0_RC2.zip)

@J4gQBqqR Thanks for testing! Yes, I can agree it could be improved further, but it's good to have a first version that has the basics working at least. One step...

Yes, I was planning to look into this at some point in the future... :)

@sphaero Amiberry uses SDL2 but does not explicitly request a GL context to open the window. To use GL shaders, we'll have to change that obviously. I didn't have time...

@nemo93 Which Zool game instance are you testing with? There are several in the XML, and not all of them have assigned custom controls (e.g. the CD32 ones don't). If...