MixedReality-GraphicsTools-Unity
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Graphics tools and components for developing Mixed Reality applications in Unity.
## Describe the problem Graphics Tools supports Unity's Universal Render Pipeline (URP) but does not expose functionality to the new Shader Graph that comes with URP. ## Describe the solution...
## Describe the problem Investigate if it is possible to write a meshrender/shader pair that would play nice with UnityUI rect transforms. This would allow for rect transform layouts and...
## Describe the problem Right now, the Graphics Tools/Standard and Graphics Tools/Standard Canvas shaders apply base colors/gradients and strokes (border lights) using paradigms convenient to HoloLens 1 and 2 but...
## Describe the problem Banding is present in our texture based iridescence feature:  Switching to programmatic iridescence gradient look ups would alleviate this issue. ## Describe the solution you'd...
## Describe the problem Banding is present in our texture based iridescence features and gradient features:  ## Describe the solution you'd like Would be good to have an option...
## Describe the issue Need to document when and why to enable edge smoothing for backplates. ## Feature area Missing nuances between when and how edge smoothing works for backplates...
## Describe the problem Graphics Tools is used by a bunch of projects that cannot take breaking changes but would like new features and improved workflows. To adopt this, we...
## Overview Adds a tool that calculates "ambient occlusion" and stores the data in the mesh for use in the Standard shader. ## Motivation Ambient occlusion adds realism to a...
## Describe the bug Inner Glow property does not respect Rounded Corners ## To reproduce Enable Rounded Corners Enable Inner Glow ## Expected behavior Inner Glow should respect rounded corners...
## Describe the problem In the canvas mesh element script I can only have one mesh with one materials the 3D element is one mesh but it needs support for...