MixedReality-GraphicsTools-Unity
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Programmatically remove banding with noise
Describe the problem
Banding is present in our texture based iridescence features and gradient features:

Describe the solution you'd like
Would be good to have an option in the GT/Standard and GT/Standard Canvas shaders to remove banding via a technique like this: Removing Banding in Linelight | pixelmager.github.io
Means we can use compressed textures and not worry about banding as much.
Describe alternatives you've considered
Use uncompressed textures or deal with banding.
Additional context
Related to: https://github.com/microsoft/MixedReality-GraphicsTools-Unity/issues/21