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Programmatically remove banding with noise

Open Cameron-Micka opened this issue 3 years ago • 0 comments

Describe the problem

Banding is present in our texture based iridescence features and gradient features: image

Describe the solution you'd like

Would be good to have an option in the GT/Standard and GT/Standard Canvas shaders to remove banding via a technique like this: Removing Banding in Linelight | pixelmager.github.io

Means we can use compressed textures and not worry about banding as much.

Describe alternatives you've considered

Use uncompressed textures or deal with banding.

Additional context

Related to: https://github.com/microsoft/MixedReality-GraphicsTools-Unity/issues/21

Cameron-Micka avatar Jun 14 '22 21:06 Cameron-Micka