MixedReality-GraphicsTools-Unity
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Material versioning to avoid breaking changes
Describe the problem
Graphics Tools is used by a bunch of projects that cannot take breaking changes but would like new features and improved workflows. To adopt this, we need a smarter material upgrade system.
Describe the solution you'd like
One way to achieve this is to build a similar system to what is found in Unity's SRP MaterialPostprocessor.
Describe alternatives you've considered
None at the moment.
Additional context
With a solution like this we can run special logic when a project updates the Graphics Tools package to also update the materials.