MixedReality-GraphicsTools-Unity
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Re-think gradient application to base and stroke
Describe the problem
Right now, the Graphics Tools/Standard and Graphics Tools/Standard Canvas shaders apply base colors/gradients and strokes (border lights) using paradigms convenient to HoloLens 1 and 2 but are not very flexible.
Describe the solution you'd like
We should spend some time to reevaluate how base colors and stokes are selected/enabled/disabled. This will take some refactoring of the shader code and inspector. This might even be a good opportunity to add shader graph nodes for these effects.
Describe alternatives you've considered
Live with the existing workflow.
Additional context
See how stoke gradients are currently hidden in the UI:
