Max Hilbrunner
Max Hilbrunner
Agree that this needs Akiens final approval. Iterating in a shared doc sounds like a good idea!
Now that we updated `sphinx-tabs` in https://github.com/godotengine/godot-docs/pull/4995: the new Sphinx tabs tries to remember the active tab (GDScript vs. C#) too between page loads it seems. Maybe we can 1....
That makes some sense. Still unfortunate if there are no translations available anyway and it just displays the original english version... of another version. So 2 issues, really: 1. Translations...
Ah. Is there a way to disable localisation on non-stable branches? Or at least to display a warning?
FYI, Godot 3.1 *alpha* is *currently planned* for July 1st. Could be later, depending on how fast the remaining features can be implemented. Even then, Godot 3.1 final release in...
FYI, just as a small update: Godot 3.1 alpha was just released: https://godotengine.org/article/dev-snapshot-godot-3-1-alpha-1 There are a lot of improvements for plugins/modules under the hood. Also, animation stuff was mostly reworked....
Hey! Sorry you have been getting no feedback for this long. Our backlog is fairly large, but we're trying to improve that. @YuriSizov will try to find some time to...
The commits need to be squashed into 1 commit :)
Thank you - congrats on your first docs contribution, and it's a sizeable one at that! 🎉
Thanks and congrats on your first merged PR to Godot Engine's documentation! And thanks for everyone helping to point out things :)