Max Hilbrunner

Results 171 comments of Max Hilbrunner

Cherry-picked to 4.2 in https://github.com/godotengine/godot-docs/pull/9647.

@theowiik Thanks for the ping! In theory, this should also now be WebP (we're in the process of moving the docs repository over to WebP, see [image creation guidelines](https://docs.godotengine.org/en/stable/contributing/documentation/docs_image_guidelines.html)). However,...

Cherry-picked to 4.2 in https://github.com/godotengine/godot-docs/pull/9647.

Cherry-picked to 4.2 in https://github.com/godotengine/godot-docs/pull/9647.

Couldn't a lot of this be alleviated by empowering the current Visual Scripting with more and better functions? A lot of the examples are trivial in UE4's blueprint. "On keypress...

@blurymind Yeah, and thanks definitely for pointing this out and taking the time for the detailed write-up. Still think this would maybe be better as a plugin. devs: What is...

@blurymind Yeah got you, working on such a list for VS and will do, but will take some time. Need to investigate NativeScript :)

>The current visual script we have takes way too many clicks, nodes and verbosity to do the simplest things. That is not a inherent flaw of VS, but of its...

Just to clarify: > After godotengine/godot#52023 There now are 2 singletons for accessing VisualScriptEditor. No, there is the `VisualScriptEditor` singleton, just as before that bunch of PRs. Its type (class)...

This PR is good to go and just waiting on the demo to be merged. Unfortunately, I currently lack the bandwith to check it out myself. Please poke me once...