Martin Garbade

Results 94 comments of Martin Garbade

I'm not sure how to write the "packet__Get()" function for MatrixPacket.cs which is needed for one of the test functions - in C++ the packet holds an Eigen::Matrix - in...

moving forward. This code seems more reasonable but still crashes: ``` MP_CAPI(MpReturnCode) mp_Packet__GetMatrix(mediapipe::Packet* packet, mp_api::SerializedProto* value_out) { TRY // Get Eigen::Matrix from packet mediapipe::Matrix matrix; matrix = packet->Get(); // Convert...

nevermind. I found the problem! (some astrix to many ...) ``` MP_CAPI(MpReturnCode) mp_Packet__GetMatrix(mediapipe::Packet* packet, mp_api::SerializedProto* value_out) { TRY // Get Eigen::Matrix from packet mediapipe::Matrix matrix; matrix = packet->Get(); // Convert...

all tests concerning the two new classes I introduced are running successfully on my Windows 10 Pro machine in Unity Editor mode: ![2022-10-12 12_14_45-Window](https://user-images.githubusercontent.com/3956593/195317168-fd459b7c-d003-45b5-be33-8bfdc4214bb8.jpg) ![2022-10-12 12_14_51-Window](https://user-images.githubusercontent.com/3956593/195317180-4e742349-99d9-49b1-b140-5ea098ead94e.jpg) I'm not 100% positive...

I'm using Android Studio version 3.4.2 ... But I assume you don't mean the [ninja IDE](http://ninja-ide.org/downloads/) but rather some library?

So the trick was to use a different NDK version than the one provided along Android Studio 3.4.2 I downloaded NDK r17c and configured it by clicking File -> Project...

@siisee11 Could you post your solution here please? Do you mean like this: public void SetPixels32(Color32[] pixels) { _texture.SetPixels32(pixels); _texture.Apply(); var currentName = GetTextureName(); //

Update: The above mentioned workaround seems to work for me as well. for whatever reason...

is it save to simply remove `~/.local/bin/poetry`?

The voxels are stored in the *.bin files. The png files contain the 2D depth maps only