Martin Garbade
Martin Garbade
The trick mentioned by @pedrodiamel removes the above mentioned CMake error. However now the Android Studio runs into a new error: External Native Build Issues: SIMPLE: Error configuring whatever this...
Open the file "caffemodel_to_t7.lua". Adapt the 3 paths there to your custom paths. Also delete [this line](https://github.com/fanq15/caffe_to_torch_to_pytorch/blob/master/caffemodel_to_t7.lua#L5) and everything behind `float()` in [this line](https://github.com/fanq15/caffe_to_torch_to_pytorch/blob/master/caffemodel_to_t7.lua#L11)
In some apk builds the bug occured every time / reliably (e.g. on Samsung Galaxy Tab S7 or Huawei P30). Sometimes rebuilding the exact same project using a different computer...
I'm not totally getting this github review process. I tried to accept everything, but I'm not sure whether it was actually all correct. I'll get back when I actually figured...
Thx. I'm still working on those last mentioned points: > 1. deleting MatrixClassification in "Assets/../Tutorial Scene" > 2. FloatVectorPacket still assumes the vector length to be set by Unity via...
> 1. deleting MatrixClassification in "Assets/../Tutorial Scene" > 2. FloatVectorPacket still assumes the vector length to be set by Unity via constructor > 3. run and test the suggested version...
I'll look into it when I have time. (about 1-2 weeks)
I'm sorry to bother you. But I cannot figure out from the reports what is the problem with the tests. For example the test "[run-tests-on-linux / test (ubuntu-22.04, 2021.3.3f1)](https://github.com/homuler/MediaPipeUnityPlugin/actions/runs/3135556925/jobs/5092270631#logs) failed...
Ok. I found some failing tests in "MatrixPacketTest" on my local windows machine.  On the other hand, all tests related to "FloatVectorPacketTest" were successful.  I cannot...
Thanks. Looks like the same tests that where failing in my local windows build. (not sure where to download the "results.xml" file you mentioned above) Anyway, I'll go ahead and...