Mikko Mononen

Results 172 comments of Mikko Mononen

This is not correct: ``` C nvgTransformPoint(&cx, &cy, inverse, 0, 0); nvgTransformPoint(&r1, &r2, inverse, 0, 1); outr = r2 - r1; ``` It should be: ``` C nvgTransformPoint(&cx, &cy, inverse,...

That does not explain the linear gradient problem. Maybe I gave you the wrong point for the linear gradient, you could try: ``` C nvgTransformPoint(&ex, &ey, inverse, 1, 0); ```

The linear gradient problem seems to happen also with the rasterizer, so there's something wrong with the parser. Would you mind opening another issues about that? include the image and...

I've seen the algorithm to generate bunch of zero area triangles before, but not missing a triangle. I think you are right that the problem is due to monotone triangulation....

The incremental delaunay pass that was added recently removes the degenerates quite well. But does not solve the specific case you found.

The code was ported from C, looks like I missed one bit.

You need to setup OpenGL with stencil buffer. The first shape renders fine because it os convex, the second is concave which needs stencil buffer to render.

I cannot parse your question :) You need to explain a bit more what you were trying to do and what you were expecting to see. Can you post a...

You use premake [1] to make build files for your specific system. If you want Makefile, then: ```C premake4 gmake cd build make ``` To use the lib in your...