Mikko Mononen
Mikko Mononen
Hard to say without knowing more about your implementation. You could try to use round line caps and joins.
``` C nvgLineCap(vg, NVG_ROUND); nvgLineJoin(vg, NVG_ROUND); ``` See: - https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/lineCap - https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/lineJoin
@berno22 use `nvgClosePath()` instead of making the last point the same as first.
I dont know what you mean. Can you explain with a picture what you are trying to achieve? ti 19. maalisk. 2019 klo 17.52 berno22 kirjoitti: > if(scene->leftBlinker) { >...
The round is for stroke style, for fills, you have to do the arcs yourself. ti 19. maalisk. 2019 klo 18.05 berno22 kirjoitti: > its an arrow, this code is...
Please explain your changes.
I just merged #31 which updated `stb_truetype`. Can you try the latest first?
Do you know a way to get access to those fonts? Looks like they are iOS fonts, but I'm unable to locate download for them.
Thanks for the font, I'll take a look. Since HelvetivaNeue is working ok, you are probably using UTF-8 for the string correctly.
I don't think the PingFang font has that glyph. You can use for example this tool to check which glyphs are in the font: http://bluejamesbond.github.io/CharacterMap/