Mikko Mononen

Results 172 comments of Mikko Mononen

Sorry for the slow reply, I was on vacation. Looking at the code it looks like the tess->mesh is not properly cleaned up when the longjump is used. This should...

Let me know if you run into any problems. My free time is quite random, so I don't dare to make any commitments and I have to say no :)

One of the principles of the refactoring was to remove the callbacks, so they are not available because they made memory handling annoying in some cases. What kind of use...

End frame is where the data is sent to gpu for rendering. How does fairly simple scene look like? how many shapes and what kind? On Wed, Feb 20, 2019...

@Walther Yeah :) That is huge amount of geometry. Those rails with holes alone is a lot of geometry to pass to GPU. I think the only way to speed...

The functionality is not trivial to implement and I have not gotten time to do it. If you're willing to help, I can give you directions how to implement it....

The triangles for the stroke are a bit larger to account for antialiasing. For fills you would need to account for the stencil trick (see Drawing Filled, Concave Polygons Using...

@MikeWW That looks really good! Would you be willing to make a PR for that? I have some comments on style and API naming, but otherwise implementation looks thorough. For...

By regioning I mean that you might use nanovg to render a lot of things, but hit test only parts of the code, like: - UI code - node graph...