melonJS
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a fresh, modern & lightweight HTML5 game engine
**Describe the bug** If you have containers inside containers, both with `floating=true` and/or `false`, the positions of displayable components like texts, images or sprites are sometimes weird. Use Case: I...
melonJS currently use Jasmine (with Karma) in a es5 mode, which is the only reason why we still have a es5 build as part of the main melonJS branch (with...
**Is your feature request related to a problem? Please describe.** Make melonJS [tree-shakable](https://webpack.js.org/guides/tree-shaking/). Currently I believe it is not possible to use tree shaking when the entire library is compiled...
**Is your feature request related to a problem? Please describe.** Yes, SVG files can only be loaded/rendered as "regular" image file. **Describe the solution you'd like** Extend or finalise the...
**Is your feature request related to a problem? Please describe.** No **Describe the solution you'd like** Infinite maps give you independence from bounds of the map. The canvas is “auto-growing”,...
Hi, as discussed in another thread, here are two components you can use as you want: - BaseClickableContainer: The base implementation of something clickable (inspired & copied from GUI_Object) -...
**Describe the bug** When using the latest version of melonjs in a Typescript project, trying to build the project generates an error by the Typescript transpiler. **To Reproduce** 1. Create...
as LGTM.com will be shut down in December 2022, we should move to GitHub code scanning : https://github.blog/2022-08-15-the-next-step-for-lgtm-com-github-code-scanning/ It's definitely not a key feature, but I have been using it...
**Describe the bug** After updating dependency from melonjs 14.0.x to 14.1.0, I get a strange error on startup which prevents my game from running in DEV mode with: ```shell npm...
It would be cool if we could test setting up some kind of example project and measure to make sure that the melonJS tree shaking is functioning properly