melonJS
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a fresh, modern & lightweight HTML5 game engine
Object `pos` type : - me.Ellipse : `me.Vector2d` - me.Polygon : `me.Vector2d` - me.Line : `me.Vector2d` - me.Rect : `me.Vector2d` - me.Renderable : `me.ObscervableVector3d` Inheritance Chain : - me.Ellipse -...
I've been trying to use the compositor to create my own shader, but it seems to be very closely tied to the current melon shader implementation. A simple example, just...
follow up to #335, see comments starting here https://github.com/melonjs/melonJS/issues/335#issuecomment-231292730 workaround implemented here : https://github.com/melonjs/melonJS/commit/6f800a4d97cbae7291aada766aa7aa89673de7ba
When drawing the stroke of an ellipse (and strokeRect, StrokeLine, etc.) it would be nice to be able to add a thickness to the stroke. On rectangles and ellipses an...
If you are submitting a bug report, please respect the below template : #### OS platform / Browser Windows 10 / Chrome #### melonJS version 7.1.1 #### Bug description isometric...
This applies for melonJS 1.2.0-beta for reference, please look at https://groups.google.com/forum/#!topic/melonjs/Tz8tUDHgDGw I wanted to extend Entity objects without using Tilled. This works perfectly, as done in the above forum post,...
Following #664, were we updated the renderable component to use a 3d Vector as position vector, the constructor signature should also be changed to more easily specify the desired value.
From discussion in #544: The quadtree is cleared and rebuilt on each frame. It can be optimized by allowing the objects to reposition themselves within the tree as they move...
It would be really cool to have custom Astro integration. **Is your feature request related to a problem? Please describe.** Yes, currently melonJS has no SSR support. If we added...
This seems like something not a lot of people will be doing and so it might be cluttering up the Readme a bit. That's just my 2 cents anyways