Mathieu Laurendeau
Mathieu Laurendeau
The dead zone range in the editors matches an 8bit axis. It is scaled internally according to the axis resolution of the emulated controller type. The dead zone range in...
Reported here: https://forum.gimx.fr/viewtopic.php?f=5&t=2823
The idea is to use the firmware of the [serialusb](https://github.com/matlo/serialusb) project and handle all device-specific requests on the software side.
For example have a sensitivity of 1 instead of 0.0039 for joysticks.
_From [[email protected]](https://code.google.com/u/116245685715922533861/) on December 18, 2011 21:58:24_ Currently a rectangle and circle dead zone shape is only available, while some games may use a diamond shaped deadzone (or any shape...
See https://forum.gimx.fr/viewtopic.php?f=11&p=14733
Reported here: https://forum.gimx.fr/viewtopic.php?f=5&t=2339