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Adjust dead zone ranges to controller type

Open matlo opened this issue 9 years ago • 2 comments

The dead zone range in the editors matches an 8bit axis. It is scaled internally according to the axis resolution of the emulated controller type.

The dead zone range in the editors should be adjusted according to the axis resolution of the emulated controller. For example the Xbox 360/One have 16bit axes for sticks.

matlo avatar Nov 26 '16 16:11 matlo

A configuration format version has to be introduced so that old configurations can be correctly handled.

matlo avatar Nov 26 '16 16:11 matlo

Requires #561.

matlo avatar Feb 22 '19 20:02 matlo