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In RPG_RT v1.11 the F5 key is used to open video options. We can emulate that here.
I think this could be more of like an "insert rows" and "delete rows" you'd see in a spreadsheet application. If I want to insert 20 rows at row 100....
Clipboard chunk description probably belongs in liblcf.
Yes I checked in RE tools and RPG Maker editor just sends and receives the binary event stream. RPG editor has 3 separate sets of functions: battle, common, and map....
> I would actually prefer the IPC approach. > This would solve the "Multiple instances" problem and a crashing Player can't tear down the Editor (I see this happening alot...
Another option which can simplify. If we limit ourselves to IPC and not general network programming. We could use shared memory and just put a thread safe queue on it....
Thinking about it more, a unidirectional REST protocol could work. You could hit an endpoint to pause the player. Then inspect it's state. You can single step or continue. Queries...
Initial idea ------ Commands * Pause - pauses the player after the next frame * Get - get a state value, error if not paused * Set - set a...
I put this here as maybe we don't want a Qt dependency in Tools. If we want this in tools that's fine for me too. This functionality should be present...
Whats in those DynRPG dlls? Is it just code or also data? If it's just code (i.e code to do an additive blend) but the data (bit to select additive...