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> What you see first is that Grandy appears as a battle animation sprite. When you smash enter to start the fight Player will wait until the animation is finished...
Can't wait to see how many RPG_RT bugs come out of this one..
Ideal unit / fuzz test: 1. Hook `RPG_RT` to output the generated map to lcf binary. 2. Seed the RNG with a lot of pre-determined values 3. Run both player...
Test Cases 1 - What can run while messages are up? ----------------------- 1. EV01 parallel `Message \v[1] \v[2]` EV02 parallel `Var1+1` EV03 autostart `Var2+1` | Msg | V1 | V2...
Test Cases 2 - Message box animations --------------------------------------------- 1. parallel event `Message: Hello` Result: Open, "hello", Close, Open, "hello", etc.. 2. parallel event `Loop: Message: Hello` Result: Open, "hello", Close,...
Test Cases 3 - Message box timings ----------------------------------- 1. Set this parallel event EV01 ``` OpenSaveMenu Msg: \^ OpenSaveMenu ``` | Save | stop count | | -- | --...
Test Cases 4 - Messages and Save Menu -------------- 1. EV01 parallel ``` Message: Hello Sw1 On EraseEvent ``` EV02 parallel Page 1 ``` Loop: OpenSaveMenu ``` EV02 page 2,...
Test Cases 5 - Message Loadgame Bug ---------------------------------------- Ev01 parallel ``` OpenSaveMenu OpenSaveMenu EraseEvent ``` EV02 parallel ``` ShowMessage: Hello EraseEvent ``` 1. Start a new game and save Result:...
Test Cases 6 - More timing tests --------------------------------------- EV01 parallel ``` Branch SW1 off Message: \^ Sw1 On Var1 + 1 ``` Ev02 parallel ``` Var2 + 1 ``` 1....
Test Cases 7 - Message speed timings --------------------------------------- EV01 parallel ``` Branch SW1 off Wait 0.0s Message: TXT Sw1 On Var1 + 1 ``` Ev02 parallel ``` Var2 + 1...