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Test Cases 17 - Messages and Scenes ----------------------------------------------------- Moved to #2079
Test Cases 18 - Messages and Teleport --------------------------- Moved to #2079
Test Cases 19 - General event commands vs messages -------------------------- EV01 parallel ``` Msg: Hello\^ Msg: \v[1] ``` EV02 parallel ``` CMD Var1 +1 EraseEvent ``` Result: If CMD is...
Test Cases 20 - Event blocking timing -------------------------------- 1. EV01 parallel ``` Msg: \>\^ EraseEvent ``` EV02 parallel ``` CMD SW1On Msg: \v[1] ``` EV03 parallel Page1 ``` Var1+1 ```...
Test Cases 21 - Check Forground interpreter behavior on closing ------------ EV01 autostart ``` Msg: \>\^ Loop: Var1 +1 Wait 0.0s ``` EV02 parallel ``` Wait 0.0s Wait 0.0s Msg:...
Test Cases 22 - When is face cancelled ------------------------ 1. EV01 parallel ``` Set Face Wait 0.0s Wait 0.0s Msg: Hello ``` EV02 parallel ``` ``` Result: "Hello" with face...
Test Cases 23 - GetOnOffVehicle with message ------------------------- Start the Player in front of the ship 1. EV01 parallel ``` Msg: Hello ``` EV02 parallel ``` GetOnOffVehicle ``` Result: Player...
Test Cases 24 - MoveRoute with message ------------------------- 1. EV01 parallel ``` Msg: Hello ``` EV02 parallel ``` SetMoveRoute: Player, Right ``` Result: Player moves while message active
Test Cases 25 - Timer interruption ----------------------- 1. EV01 parallel ``` Timer1 Set TIme 1 second Timer1 Operation: Start Text: \s[20]X\>\^ OpenSaveMenu ``` | Save | timer1_frames | | --...
Test Cases 26 - Inn vs messages ---------------------- EV01 parallel ``` Msg: hello EraseEvent ``` EV02 parallel ``` WAIT Inn (cost > 0) EraseEvent ``` 1. Try different waits |...