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More test cases: An animation with 40 frames which does a screen shake on frames 1, 3, and 5 ``` SHAKE SCREEN: 3 4 -4 0 30 SHAKE SCREEN: 3...
Some more investigation on how battle animations work. Update Order ---- 1. Animate screen effects / weather / map battle animation * This explains why map battle animation screen effects...
This would need custom lsd chunks to save which keys events are waiting on.
In the second example, different sounds play when you walk. Also if you open the map in editor, it's all black. If you change the tileset to something else you'll...
@gameblabla Instead of using valgrind you can try to build with address sanitizer. This runs at full speed and detects memory corruption bugs. You need to rebuild from scratch with...
Are you sure you're not running out of memory? The original crash is in `malloc()` so it looks like it could be this.
Very unlikely transitions using that much memory alone. However to verify, I think you could add a return statement to the beginning of `Transition::Init()` to completely disable transitions.
We just recently merged a bunch of improvements to transitions which also may have reduced memory usage. You could try again with the continuous build. Let us know how it...
I get all kinds of missing asset issues, even when I copy RTP 1.32 into the game folder. This is under wine on linux. What RTP do you use with...
@Ghabry I was able to play this game but the saves you uploaded are wrong. Both of them are for "Düsterschreck" and the rope scene. Do you still have the...